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#1 |
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Join Date: Sep 2008
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Jim is going to Wait this turn as well, and retreat if any of the golems come after him, up the stairs if necessary (unless that's off-limits). Next turn, if the golems seem not to be paying him any mind, he'll come up behind one and stand at Reach 2 to beat it about the head and shoulders with his staff.
(Am I correct in assuming that you would not allow a Wait to interrupt a Move and Attack between the move and the attack? The ideal situation would be to stay out at Reach 2 of a golem the whole time, without coming into range for an attack.)
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Converting the Temple of Elemental Evil to GURPS Dungeon Fantasy ------ Jorrik Harrisson The Wiz |
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#2 |
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Join Date: Nov 2011
Location: Lancaster, Ca
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Jorek runs over to the golem attacking the mage and takes a swing at his maximum reach.
-1FP Heroic Charge Polearm 18-6(Deceptive Attack)=12, roll 12 success by 0; Golem defends at -3 5d+3 cutting damage, roll 20 Link to rolls ooc: I figured with move 8 and a reach 3 weapon I could get back to Jim in one turn, if not then I guess you can ignore the attack and just note the movement. |
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#3 |
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Join Date: Sep 2008
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Just to note, by my understanding Jim isn't being attacked; the golem you're thinking of is more interested in Marcy at the moment. Not but what I'm sure Marcy doesn't appreciate the help as much as Jim would.
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Converting the Temple of Elemental Evil to GURPS Dungeon Fantasy ------ Jorrik Harrisson The Wiz |
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#4 |
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Join Date: Nov 2005
Location: Midwest, USA
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The north-most golem skids to a stop, then dodges back.
OOC: Retreating dodge (12): 3d6=9. Success, surprisingly. Sir H is up.
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. "How the heck am I supposed to justify that whatever I feel like doing at any particular moment is 'in character' if I can't say 'I'm chaotic evil!'"? —Jeff Freeman |
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#5 |
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Join Date: Oct 2010
Location: earth....I think.
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Hfuhruhurr moves south and holds his shield steady while making himself small.
(All out defense increase to dodge, moved 2 hexes south and facing south, end in a crouch) Block score: 15 Parry score: 15 Dodge score: 14 (AoD+2) |
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#6 |
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Join Date: Nov 2005
Location: Midwest, USA
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If combat with the golems is a storm, the clouds now gather around the adventurers, lightning rumbling within the ominous thunderheads.
The first golem arrives from the bridge and strikes, swinging its huge maul straight at the giant minotaur warrior. OOC: Golems are all at Reach 2. #1 makes a Defensive Attack (13) against Ironhide to random location: 3d6=10 Damage: 3d6+8-3=13 crushing. Location: 3d6=10; torso. I took the liberty of backing Marcy up a couple hexes. Otherwise, he would be getting attacked right now. EDIT: Anyone with Basic Speed 6 may now go. If no one else wants to do anything, Ironhide is up.
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. "How the heck am I supposed to justify that whatever I feel like doing at any particular moment is 'in character' if I can't say 'I'm chaotic evil!'"? —Jeff Freeman Last edited by Stripe; 01-06-2013 at 07:29 PM. |
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#7 |
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Join Date: Aug 2009
Location: OK
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Thanks. Yeah, Marcy is staying back. I don't think there's anything he can do to help unless someone wants the Rear Vision spell. So he'll be taking All-out Defense for the rest of this battle, unless I can think of something useful for him to do.
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"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics My blog. |
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#8 |
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Join Date: Oct 2010
Location: earth....I think.
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Hfuhruhurr Steadies his shield as he moves south towards the golems once more
(stood up from crouching. All out defense increase to dodge, moved south east then south, ending in front of golem number 2) Block score: 15 Parry score: 15 Dodge score: 14 (AoD+2) |
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