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#1 |
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Join Date: Oct 2010
Location: earth....I think.
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"I vote for the minotaur to poke one of the golems." Hfuhruhurr has his Fine Orichalcum Thrusting Broadsword readied as well as his shield.
"I think they may start moving once we start crossing this bridge" |
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#2 |
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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"But are they intelligent enough to figure out what is a person and whats not? It'd be real nice if Jim had a zombie to walk across the thing."
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#3 | |
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Join Date: Sep 2008
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Quote:
Jim will then make a Hidden Lore check to see if he can discover any weaknesses of the golems, or at least of these types of golems. Then, if nothing interrupts, he'll take five seconds and try Detect Magic on the bridge. 3d6=12, 3d6=16 Success by 4 on the Hidden Lore, assuming it's Magical Items Lore or another that isn't Magical Writings (which would be success by 5). Detect Magic skill 19 - 2 for range (at the end of the staff that is 2 yards long) = 17, so success by 1 there as well. FP: 13/14 HP: 10/10 PI: 17/17
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Converting the Temple of Elemental Evil to GURPS Dungeon Fantasy ------ Jorrik Harrisson The Wiz |
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#4 |
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Join Date: Nov 2005
Location: Midwest, USA
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Golems like these*, Jim knows, are little more than mindless servitors -- pure muscle. If they take enough damage, though, they'll crumble back into a pile of stone.
The bridge seems totally unenchanted. OOC: These are stock standard Stone Golems from DF 2.
__________________
. "How the heck am I supposed to justify that whatever I feel like doing at any particular moment is 'in character' if I can't say 'I'm chaotic evil!'"? —Jeff Freeman |
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#5 |
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Join Date: Sep 2008
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"Yeah, I got nothin'. You folks enjoy this one; I do bodies, not rocks. Still, I reckon we should avoid the bridge - specially since there's a perfectly good path 'round."
So said, Jim will take a cautious step south. FP 13/14 HP 10/10 PI 17/17
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Converting the Temple of Elemental Evil to GURPS Dungeon Fantasy ------ Jorrik Harrisson The Wiz Last edited by Jovus; 01-03-2013 at 10:44 PM. Reason: adding stat tally |
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#6 |
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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"Hang on Jim, they're guarding the path that supposedly 'goes around'. I can distract them and get them all in a corner if we need to, but I'd prefer to dispatch them rather than sneaking by. How fast are these things, and how complicated are their orders likely to be?"
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#7 |
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Join Date: Nov 2005
Location: Midwest, USA
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Shadows dance an play across the furrowed brows and sinister features of the many gargoyles and scowling grotesque reliefs carved into the walls.
Still, the golems remain steadfast at their posts. If they can comprehend Jim's announced plans to pass by them, they show no sign of it.
__________________
. "How the heck am I supposed to justify that whatever I feel like doing at any particular moment is 'in character' if I can't say 'I'm chaotic evil!'"? —Jeff Freeman |
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#8 |
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Join Date: Sep 2008
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Jim stops in his tracks and very, very carefully leans back against the wall. "Well, I ain't no expert on this sort of thing, but the sorts I've seen move roundabout as fast as a man, and hit like a bull. As for orders? Could be complicated as you like, from, 'Do a four step waltz in time to Niriel's Seventh on alternate Tuesdays while pretending to sip martinis and drawing a fish motif on your stomachs in the provided red paint,' to, 'Kill all intruders; I am not an intruder.' Probably closer to the second than the first, though."
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Converting the Temple of Elemental Evil to GURPS Dungeon Fantasy ------ Jorrik Harrisson The Wiz |
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#9 |
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Join Date: Nov 2011
Location: Lancaster, Ca
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"What do you mean hit like a bull?" Jorek says agitated by the remark, "I'll show you how we hit things!"
With that Jorek runs forward to the nearest golem and takes two mighty swings with his halberd. Polearm 18-6(Rapid Strike)=12, roll 9, success by 3. Damage: 5d+3, roll 21 cutting damage Polearm 18-6(Rapid Strike)=12, roll 6, success by 6. Damage 5d+3, roll 23 cutting damage Link to the rolls. ooc: The idea would be to close the distance, then make the attacks, not to make a running attack. |
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#10 |
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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How loose are the rocks on the ceiling?
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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