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#1 |
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Join Date: Nov 2005
Location: Midwest, USA
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Welcome to...
Gorefest Dungeon! In a far-flung dystopian future, five friends log on to the vast world-wide neural network to test the latest virtual reality fantasy game, Gorefest Dungeon! Level 1: Grave of Garinham Current Map: http://img40.imageshack.us/img40/2294/gorefest6.jpg When moving about the map, please advise the GM steps by direction (N, S, E, W, NE, NW, etc.). For example: "I move SW, S, S, S, SW, W, and W, then stop." Current Party (by order of Basic Speed):
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. "How the heck am I supposed to justify that whatever I feel like doing at any particular moment is 'in character' if I can't say 'I'm chaotic evil!'"? —Jeff Freeman Last edited by Stripe; 02-19-2013 at 07:20 PM. |
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#2 |
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Join Date: Nov 2005
Location: Midwest, USA
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Down the steps you descend, deep into the bowels of the earth, deep into the Grave of Garinham!
With walls and floors of stone, the massive antechamber's vaulted ceiling is so high above that it disappears into darkness. Shadows dance and play across the furrowed brows and sinister features of the many scowling, fanged grotesque reliefs carved into the walls. A great abysmal crevasse opens before your feet, crossed by an arching stone bridge. The bridge appears very solid as if hewn from a single ashlar. Perched atop each of its four posts is a small winged gargoyle statue. At the center of the bridge sits a stone box too small to be a sarcophagus. From a distance, it's hard to see it behind the bridge's low railing. Atop four pedestals stand towering golems armored in polished bronze. Each golem is identical and they all possess huge mauls, the heads of which rest on the floor at their feet. Intermittently, sparks crackle and surge around their weapons. Their eyelids remains closed as if they were asleep at their posts. Other than the open arching threshold through which you entered on the east wall, there are two door ways, both on the west wall. In the center across from the bridge are a set of massive ironbound double doors 12 feet tall.
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. "How the heck am I supposed to justify that whatever I feel like doing at any particular moment is 'in character' if I can't say 'I'm chaotic evil!'"? —Jeff Freeman Last edited by Stripe; 01-13-2013 at 08:33 PM. |
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#3 |
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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jorin, surprised at being so close to the nearest guardian, steps back east, watching to see if mere entry into the room triggers the guardians.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#4 |
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Join Date: Nov 2005
Location: Midwest, USA
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The golems appear to remain at rest, unmoving...
...so far.
__________________
. "How the heck am I supposed to justify that whatever I feel like doing at any particular moment is 'in character' if I can't say 'I'm chaotic evil!'"? —Jeff Freeman |
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#5 |
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Join Date: Aug 2009
Location: OK
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"I say," Marcy says. "None of my magics seem to apply in this situation."
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"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics My blog. |
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#6 |
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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"Well, the obvious course of action is to knock them into the ravine. The creator seems to have taken some care to ensure they don't walk away from their positions. I wonder what the trigger is"
Jorin looks around for loose pebbles on the ground. He intends to throw them to see if he can get the golems to react. He will first throw across the room, then down the chasm (listening for an aproximation of depth) and then at the chest of one of the Golems. Also, about how much do the golems weigh, what are the doors on the opposite side of the room made of, and do they appear to be locked? PS: Jorin has two copies of continual light going: one on a small stone in a pocket, the other on a pin stuck into his hat. Both were cast yesterday, the Bright as day versions.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! Last edited by ericthered; 01-03-2013 at 09:04 PM. |
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#7 |
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Join Date: Nov 2005
Location: Midwest, USA
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Jorin finds a few small pebbles and rock chips at his feet and starts tossing.
The first bounces off the far wall and clatters to the stone floor. The next goes over the pit's edge and into the darkness, but never makes a sound. The chasm is at least deep enough that the impact from such a small rock can't be heard. Larger rocks are easy to come by; the passage around the pit is littered with pieces of rubble broken away from the walls. Jorin then takes aim at one of the golems pondering its massive weight. When changed from solid stone into animated "flesh," the golem's mass is greatly reduced. So, being about nine feet tall, the muscular creatures probably weigh upwards of 800-900 pounds, he figures. OOC: Make your roll if you wish to throw a rock at one of the golems. To hit the nearest one roll against [DX-3, Range -1, SM +1, All-Out Attak +4 (I'm guessing)] = 16. You'll have to wait your turn, though. I considered the single step basically a free action since I don't care where you all start on the map.
__________________
. "How the heck am I supposed to justify that whatever I feel like doing at any particular moment is 'in character' if I can't say 'I'm chaotic evil!'"? —Jeff Freeman |
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#8 |
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Join Date: Oct 2010
Location: earth....I think.
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"I vote for the minotaur to poke one of the golems." Hfuhruhurr has his Fine Orichalcum Thrusting Broadsword readied as well as his shield.
"I think they may start moving once we start crossing this bridge" |
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#9 |
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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"But are they intelligent enough to figure out what is a person and whats not? It'd be real nice if Jim had a zombie to walk across the thing."
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#10 | |
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Join Date: Sep 2008
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Quote:
Jim will then make a Hidden Lore check to see if he can discover any weaknesses of the golems, or at least of these types of golems. Then, if nothing interrupts, he'll take five seconds and try Detect Magic on the bridge. 3d6=12, 3d6=16 Success by 4 on the Hidden Lore, assuming it's Magical Items Lore or another that isn't Magical Writings (which would be success by 5). Detect Magic skill 19 - 2 for range (at the end of the staff that is 2 yards long) = 17, so success by 1 there as well. FP: 13/14 HP: 10/10 PI: 17/17
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Converting the Temple of Elemental Evil to GURPS Dungeon Fantasy ------ Jorrik Harrisson The Wiz |
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