Quote:
Originally Posted by apoc527
That's too bad, but my point wasn't so much that you could do the Honorverse thing with Spaceships as written, so much so that Spaceships has a kind of impossible task. There's SO MUCH that could go into designing a space combat paradigm, that you have to set some ground rules. Spaceships attempts to be a generic attempt at providing rules for a few kinds of spacecraft. At that, it succeeds. Does it provide perfectly compelling rules for any imaginable space combat paradigm? Of course not, but that's not really what it's for.
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I'd only give it an 'almost', because it has some things that I see as fatal failures. The design part is okay, but the associated rules need major reconstruction in places.
Quote:
Originally Posted by apoc527
If I was going to try to create an Honorverse style GURPS game, you'd have to spend some time and energy houseruling the crud out of Spaceships to make it work. Moreover, I know of NO space combat systems that are actually playable in game for anything approaching fleet actions. I once used Alternity and its Warships supplement to design two fleets and pit them against each other. It took a friend and I the better part of a day to game that out and that was doing nothing but roll dice and move counters on a tactical hexmap.
Big space battles in RPGs are simply better left to narration, unfortunately, until we get GMs with nanocomputers in their heads who can do a crapload of math really fast!
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Yeah, the problem is that you don't need a fleet to have mind-shattering numbers of rolls. A duel between SM +7 ships using a mix of PD and missiles would suffice.