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#1 |
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Join Date: Mar 2012
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Based off of Lamech's earlier build
Pledgemaking[60] Affliction: Unusual Background: Changeling Pledge+50%, permanent+150% Cumulative+400%, Selectivity+10% (So you don't need the whole duration). Melee range, Can only have X contracts active, additional time 3, only on willing targets-100% UB:Changeling Pledge is 5 points, and accompanies a zero point met-trait that contains the effects of the pledge. *Both expire when the time is up. A changeling cannot maintain more than a certain number of pledges, based on their wyrd score |
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#2 | ||||||
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Join Date: Dec 2012
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I'm afraid I have been unclear about the subject, and for that I apologize. Allow me to answer what your questions, Jutlander:
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No, every changeling can use each of this methods. And there is no automatic recharge: you want your Glamour, you have to get out there and find it. Quote:
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Mechanically speaking, a brownie has a pledge with a family: the milk they give him not only feeds him, but also restores his Glamour, because it's a form of payment for his work. I don't think it works with normal money, but maybe a modern Changeling could make a similar pledge and pretend a beer for his trouble. Last edited by paradoxicalGentleman; 12-26-2012 at 02:14 PM. Reason: I messed up the quoting |
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#3 | ||||||
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Join Date: Aug 2007
Location: Rochester, MN
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General note: I'm not statting up full abilities here, just offering suggestions for base advantages. Full write-ups will have be done by those who know the setting and what's appropriate... Quote:
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I can't remember how many you listed (I'll go back and look in a moment), but let's say four: .7 * .7 * .7 * .7 = .24 or a -24% limitation. Apparently, there are many more ways to recharge the ER. Thirteen distinct ways to recharge the ER will put you at Special Recharge as a Feature. The ER doesn't recharge automatically, but it can be recharged through any of many different ways. Quote:
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#4 |
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Join Date: Sep 2004
Location: Canada
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Special Recharge doesn't include the way to get the energy back. All it does is remove the "innate" recovery of one ER per 10 minutes - you are responsible for buying an ability to recover energy yourself (or equipment based energy recovery, if it exists in your campaign world).
Special Recharge -80% ALSO includes a drain 1/s kicker, which for just a -10% difference seems ridiculously underpriced. All I can imagine is that it was capped at -80% because no enhancements for ER existed and someone sort of reflexively said "GURPS Disads don't provide more than a -80% discount". I prefer to solve both problems by making special/alternate recharge conditions (that aren't already covered by things like Absorption and Leech) into enhancements on the ER advantage - this provides a route to mechanics that aren't currently possible, and gives a reason to make Special Recharge 2 into a more significant limitation cost (appropriately scaled to the rather notable problem it presents).
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#5 | |
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Join Date: Aug 2007
Location: Rochester, MN
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#6 |
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Join Date: Jun 2008
Location: Milwaukee, WI
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The Mein is supernatural feature. It costs glamour to activate and ensorcelled mortals see through it (IIRC, by blowing all your Glamour). Not really advantageous. I'd almost call it a feature of the changeling template.
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Just Bought: Succesful Job Search! Currently Buying off: Fat *Sigh* and Poverty. Number of signatures inspired: 1 Word of God and Word of Kromm are pretty much the same thing in my book |
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#7 |
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Join Date: Dec 2012
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I don't know about that. Morph and Alternate Form seems like physical change; but Mask is no more than good automatic illusion. I looked for Illusion Power in the same book, but I couldn't find tag for "automatic" and "always successful".
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#8 | |
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Join Date: Aug 2007
Location: Rochester, MN
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As for "automatic" and "always successful," I'm not sure there is such a thing in GURPS. Link it with an Affliction to lower Will and/or Mind Shield to increase the Glamour's effectiveness. |
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| Tags |
| conversion, magic, nwod |
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