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Old 12-20-2012, 08:44 AM   #21
Bruno
 
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Default Re: Filling in the gaps in DF

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Originally Posted by RyanW View Post
Rather than introducing a Mariner template, introduce a lens (or multiple lenses) to turn the existing templates into Mariner Swashbucklers (pirate), Mariner Knights (captain), Mariner Innkeepers (ship's cook!).
I wouldn't call Mariner Swashbucker's "Pirate". Pirate is a general term, like "bandit" - and Joe Random Bandit can be a frothing barbarian or a stealthy ranger or an orkish shaman. A group of high seas adventurers would look a heck of a lot like a bunch of pirates, being the motley crewe most adventuring groups seem to degenerate to.

So, lets see.
  • Swashbuckler: light boarder, swinging on ropes to the other ship.
  • Knight: heavy marine, leadership type
  • Barbarian: viking, or inuit kayak-er and whaler. Focus less on general survival and tracking, more on fishing and navigation and keeping a weather-eye in.
  • Thief: your man high in the rigging and running out along the spars and generally getting up into places he has no business being in.
  • Scout: Everyone loves archers. Also another fisherman and navigator.
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Old 12-20-2012, 09:08 AM   #22
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Default Re: Filling in the gaps in DF

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Couple with some rules for shipboard action, and I think you would have a Pyramid article, or maybe even DF 25: High Seas.
I'd buy a DF: High Seas Adventures book, but I think most of the content would have to be on adventuring, not characters, because I don't think lenses would be enough to fill more than a fraction of a book.

I'd also like to see DF: Outdoors Adventures and DF: Urban Adventures.
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Old 12-20-2012, 09:56 AM   #23
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Default Re: Filling in the gaps in DF

A 4th edition update to GURPS Swashbucklers would maybe be the most appropriate idea for pirates. I'm running an action game this year, but I love the swashbuckling genre and might consider turning the Swashbucklers templates into real 4e templates. If I do it I'll either try to publish them as pyramid articles or post them someplace people can get to them. A swashbuckling game would be my next year's gift to my gaming group.
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Old 12-20-2012, 10:13 AM   #24
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Default Re: Filling in the gaps in DF

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A 4th edition update to GURPS Swashbucklers would maybe be the most appropriate idea for pirates.
That would be great, but would be quite different from a hypothetical DF: High Seas. DF:HS would probably be something more akin to Pirates of Dark Water.
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Old 12-20-2012, 01:08 PM   #25
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Default Re: Filling in the gaps in DF

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That would be great, but would be quite different from a hypothetical DF: High Seas. DF:HS would probably be something more akin to Pirates of Dark Water.
Just keep the characters at about the same power level and GURPS Pirates can work with GURPS Dungeon Fantasy, as well as being a standalone game line. A DF piracy supplement strays a little too far to work well; just throw some rules for underwater adventuring (weren't some in Pyramid?) in a wilderness supplement for DF and you've sated 80% of the need. Besides, Evil Stevie loves pirates, so it would be a great two supplement line.

FYI: great .sig.
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Old 12-20-2012, 01:29 PM   #26
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Default Re: Filling in the gaps in DF

There's already GURPS Supporting Cast: Age of Sail Pirate Crew. One of the few books I don't have, but maybe it'll fill the "pirate" slot in some way...
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Old 12-21-2012, 04:17 AM   #27
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Default Re: Filling in the gaps in DF

Let's not forget we already have the Seafarer Talent in DF11 to make viking barbarians. Shouldn't be too difficult to adapt to the swashbuckler to create a pirate.
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Old 12-21-2012, 06:48 AM   #28
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Default Re: Filling in the gaps in DF

Matt aced this with his article. Mystic Knights don't really need different gear from Knights. Saints and Warrior Saints are similarly not included because they use the loadouts for Clerics and Holy Warriors. Loadouts are a great resource, and help a lot with the plug and play nature of DF. Now, we need an Assassin loadout, to complement the powerups...
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Old 12-21-2012, 07:11 AM   #29
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Default Re: Filling in the gaps in DF

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Now, we need an Assassin loadout, to complement the powerups...
I've not dug through the DF books in a while, but wouldn't starting with the Thief loadout get you most of the way there?
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Old 12-21-2012, 08:17 AM   #30
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Default Re: Filling in the gaps in DF

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I've not dug through the DF books in a while, but wouldn't starting with the Thief loadout get you most of the way there?
  1. Knife
  2. Rope
  3. Poison

Seems like anything more is gilding the lily.
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