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Old 12-20-2012, 09:21 AM   #21
Jürgen Hubert
 
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Default Re: GURPS Fading Suns Conversion

I think I am largely done with the occult powers. Take a look at this document.
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Old 12-23-2012, 05:14 AM   #22
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Default Re: GURPS Fading Suns Conversion

And now I have finished up the various alien races available as player characters. They can be found in this document.
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Old 12-23-2012, 09:54 AM   #23
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Default Re: GURPS Fading Suns Conversion

Looks very nice :)
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Old 12-23-2012, 04:36 PM   #24
Jürgen Hubert
 
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Default Re: GURPS Fading Suns Conversion

I have just realized that while I had enabled public viewing for my GURPS Fading Suns conversion folder, I hadn't enabled editing... which is necessary for adding comments to the document.

So, comment away...
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Old 12-24-2012, 02:21 PM   #25
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Default Re: GURPS Fading Suns Conversion

Question: While converting spaceships is not a priority right now, which of the supplements in the GURPS Spaceships line features spaceships especially appropriate for Fading Suns?
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Old 12-24-2012, 07:34 PM   #26
Fred Brackin
 
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Default Re: GURPS Fading Suns Conversion

Quote:
Originally Posted by Jürgen Hubert View Post
Question: While converting spaceships is not a priority right now, which of the supplements in the GURPS Spaceships line features spaceships especially appropriate for Fading Suns?
I don't think Spaceships divides up that way. You need the first book for the basic rules and you need 3 or 4 for the mapped tactical combat system. You need 7 for weird stuff.

Other than that ships in particular are exemplars of a general purpose or a series of linked purposes across multiple TLs and a wide variety of enabling technologies. No one volume would give you more than a few ships particulary suited to Fading Suns.

Also, Spaceships designs are really, really easy to make. With a gneral idea of how the system works and a particular understanding of hiow ships ina given fictional universe work designing your own for whatever purpose is necessay should be cake.
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Old 01-05-2013, 01:23 PM   #27
Jürgen Hubert
 
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Default Re: GURPS Fading Suns Conversion

I have updated the character creation document with appropriate advantages, disadvantages, and skills for all the noble houses, guilds, and Church sects.

Please tell me if I am missing anything.
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