Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 12-19-2012, 02:33 AM   #11
lachimba
 
Join Date: Nov 2007
Location: Sydney
Default Re: Filling in the gaps in DF

Quote:
Originally Posted by zoncxs View Post
only 3 template were introduced, mystic knight, demolisher, and musketeer (saints are clerics and use that stuff).

and again for DF 15, if you use your thought processing super power, page 5 has those answers.

look at that, I am going to go have a cookie now :)
There were and are now more templates than that.

Also expanded loudouts for those templates to have be a good enough article for Pyramid #50 as are Assassin power ups. So I don't see why the other missing gaps wouldn't be either.
lachimba is offline   Reply With Quote
Old 12-19-2012, 11:24 AM   #12
zoncxs
 
zoncxs's Avatar
 
Join Date: Oct 2010
Location: earth....I think.
Default Re: Filling in the gaps in DF

Quote:
Originally Posted by lachimba View Post
There were and are now more templates than that.

Also expanded loudouts for those templates to have be a good enough article for Pyramid #50 as are Assassin power ups. So I don't see why the other missing gaps wouldn't be either.
that first line is like responding to a post from 2000 that was about handheld 3d devices never happening.

when I posted that comment (about the templates not 3d handheld devices) only 3 templates were made that was used for DF, I know, as well as anyone else that follows Pyramid, that more was made.

and again, I also explained in that post that the Mystic knight uses the knight loadouts, and the other two has all the gear you can pick from with it.


Another way to put it, why don't you make these loadouts? write an article and submit it to pyramid, I would buy it at least.
zoncxs is offline   Reply With Quote
Old 12-19-2012, 11:35 AM   #13
Jerander
 
Join Date: Aug 2007
Location: Rochester, MN
Default Re: Filling in the gaps in DF

Quote:
Originally Posted by zoncxs View Post
Another way to put it, why don't you make these loadouts? write an article and submit it to pyramid, I would buy it at least.
Pyramid #50 has an article with loadouts for other templates including:

Demolisher
Justiciar
Mentalist
Monster Slaver
Musketeer

And a note on Mystic Knights about using the Knight loadouts.
Jerander is offline   Reply With Quote
Old 12-19-2012, 11:54 AM   #14
Stripe
 
Stripe's Avatar
 
Join Date: Nov 2005
Location: Midwest, USA
Default Re: Filling in the gaps in DF

Quote:
Originally Posted by fschiff View Post
Where are Pirates/Mariners?
Who would want to play as a DF pirate when there are already DF ninjas around that would slaughter them?
__________________
.
"How the heck am I supposed to justify that whatever I
feel like doing at any particular moment is 'in character'
if I can't say 'I'm chaotic evil!'"? —Jeff Freeman
Stripe is offline   Reply With Quote
Old 12-19-2012, 12:24 PM   #15
Anders
 
Anders's Avatar
 
Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: Filling in the gaps in DF

Quote:
Originally Posted by fschiff View Post
Where are Pirates/Mariners?
DF is largely confined to dungeons, logically enough. This means that some adventurer types are not needed - Pirates is one of them (rarely do dungeons include seas). Equestrians are another.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius

Author of Winged Folk.

The GURPS Discord. Drop by and say hi!
Anders is offline   Reply With Quote
Old 12-19-2012, 01:12 PM   #16
Turhan's Bey Company
Aluminated
 
Turhan's Bey Company's Avatar
 
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
Default Re: Filling in the gaps in DF

Quote:
Originally Posted by Asta Kask View Post
DF is largely confined to dungeons, logically enough. This means that some adventurer types are not needed - Pirates is one of them (rarely do dungeons include seas). Equestrians are another.
"Wilderness" adventures and difficult travel are part of the genre. However, the character types in question strike me as at best modest tweaks to existing templates. For example, a pirate is simply a swashbuckler who picked Seamanship and Climbing from the existing list of background skills, while an equestrian is probably a knight with good horse skills and a really good horse (say, from DF5). Barbarians are already outdoor specialists.

To put it another way, a number of these character types are already there, or at worst near misses.
__________________
I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs.

Buy my Warehouse 23 stuff, dammit!
Turhan's Bey Company is online now   Reply With Quote
Old 12-19-2012, 02:28 PM   #17
PseudoFenton
 
PseudoFenton's Avatar
 
Join Date: Apr 2010
Location: Land of the Britons
Default Re: Filling in the gaps in DF

Quote:
Originally Posted by Turhan's Bey Company View Post
To put it another way, a number of these character types are already there, or at worst near misses.
... or at worst are near misses that only require a mild variant lens or additional lens to work. Say, that almost sounds like a pyramid article right there.
__________________
...like a monkey with a wrench.
PseudoFenton is offline   Reply With Quote
Old 12-19-2012, 10:16 PM   #18
zoncxs
 
zoncxs's Avatar
 
Join Date: Oct 2010
Location: earth....I think.
Default Re: Filling in the gaps in DF

Quote:
Originally Posted by Jerander View Post
Pyramid #50 has an article with loadouts for other templates including:

Demolisher
Justiciar
Mentalist
Monster Slaver
Musketeer

And a note on Mystic Knights about using the Knight loadouts.
I had forgotten which article it was that had these in it or else I would have pointed them out too :) so thank you for backing up my point even more.
zoncxs is offline   Reply With Quote
Old 12-20-2012, 12:13 AM   #19
lachimba
 
Join Date: Nov 2007
Location: Sydney
Default Re: Filling in the gaps in DF

Quote:
Originally Posted by zoncxs View Post
that first line is like responding to a post from 2000 that was about handheld 3d devices never happening.

when I posted that comment (about the templates not 3d handheld devices) only 3 templates were made that was used for DF, I know, as well as anyone else that follows Pyramid, that more was made.

and again, I also explained in that post that the Mystic knight uses the knight loadouts, and the other two has all the gear you can pick from with it.


Another way to put it, why don't you make these loadouts? write an article and submit it to pyramid, I would buy it at least.

The Justiciar was out then too.

Articles that I want to buy versus write are not the same thing. Also generally the potential authors can playtest them through their own game. I am on the road ATM so can't do that for last 6 months and probably the next few months as well.

The whole DF series is basically /just/ a time saver. There is nothing in the books that any GURPS GM can't do. I think more time saving articles are a good thing. They also seem to sell well enough.
lachimba is offline   Reply With Quote
Old 12-20-2012, 07:41 AM   #20
RyanW
 
RyanW's Avatar
 
Join Date: Sep 2004
Location: Southeast NC
Default Re: Filling in the gaps in DF

Quote:
Originally Posted by PseudoFenton View Post
... or at worst are near misses that only require a mild variant lens or additional lens to work. Say, that almost sounds like a pyramid article right there.
Rather than a new, specialized class, a Pyramid article with suggestions on transplanting the whole of DF out of the dungeon would be nice. A pirate/mariner isn't going to be much use in a dungeon, and in a game at sea is going to make it look like Pirate and Friends.

Rather than introducing a Mariner template, introduce a lens (or multiple lenses) to turn the existing templates into Mariner Swashbucklers (pirate), Mariner Knights (captain), Mariner Innkeepers (ship's cook!). Couple with some rules for shipboard action, and I think you would have a Pyramid article, or maybe even DF 25: High Seas.
__________________
RyanW
- Actually one normal sized guy in three tiny trenchcoats.
RyanW is offline   Reply With Quote
Reply

Tags
dungeon fantasy, dungeon fantasy templates


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:23 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.