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#1 |
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Join Date: Jul 2008
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I'd note that that contains no rules at all about active defense.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#2 | |
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Join Date: Sep 2004
Location: Canada
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Quote:
It sort of inspires the thought that calling a Large Area Injury melee attack an effective Area Attack might get the idea the OP wants (a sweep with a telephone pole does seem to be more of a "cone" than a thump, that's sure) That opens up the option to target the hex (for +4 to hit) instead of the victim, and the victim will not be able to make a regular dodge defense at all, only a Dodge and Drop/Retreat to try and leave the area entirely.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#3 | |
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Quote:
I suppose as far as effects go I want an area attack that can be blocked or parried and that can parry (It also has destructive parry on it). The area attack Idea is pretty good though.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#4 |
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Join Date: Feb 2010
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Or just use the modifier for Deceptive Dodge from B369: -2X to attack/-X to dodge. So it's big and unwieldy, but is harder to get out of the way.
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#5 | |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Quote:
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#6 |
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Join Date: Apr 2005
Location: France
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And why not just using the table of difficulty modifiers?
After all, these modifiers are generic and made for every kind of rolls. So, they should apply to dodge as well. They may have to be divided by two, though, because numbers are often divided by two when dealing with defenses: all-out attack, +4 and all-out defense, +2, for instance. Thus, dodging a telephone could be considered as a difficult action and have a -2 modifier (instead of -4). Or, if the GM really insist on the fact that it is outstandingly difficult, -4 (instead of -8). |
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#7 | |
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Quote:
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#8 | |
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Join Date: Jul 2008
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Quote:
Gets a bit trickier if you're wanting this for an Innate Attack.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#9 | |
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Quote:
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#10 | |
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Join Date: Apr 2005
Location: France
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Quote:
A tree is more hard to dodge than a club because it is much bigger. It just seems obvious... So, if a character is strong enough to take a tree and use it as a club, his victim would have a penalty to dodge it, but the character has nothing to pay. He already paid that with his huge strength and his skill. Note that flails, for instance, are harder to parry or even block than swords. And the character don't pay anything for that. He just have to buy a flail rather than a sword and to know how to use it... Flails are even cheaper than swords. |
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| dodge |
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