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Old 12-19-2012, 08:22 AM   #1
Bruno
 
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Default Re: Dodging very large weapons

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Originally Posted by Stripe View Post
Away from books, but take a look at wide-area attack in the Basic Set.
"Large Area Injury", which is in or around page 400. I don't have the book handy either, but for some reason I know that off the top of my head.

I'm such a nerd.
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Old 12-19-2012, 09:28 AM   #2
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Default Re: Dodging very large weapons

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Originally Posted by Bruno View Post
"Large Area Injury", which is in or around page 400. I don't have the book handy either, but for some reason I know that off the top of my head.

I'm such a nerd.
I'd note that that contains no rules at all about active defense.
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Old 12-19-2012, 10:03 AM   #3
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Default Re: Dodging very large weapons

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Originally Posted by Ulzgoroth View Post
I'd note that that contains no rules at all about active defense.
True!

It sort of inspires the thought that calling a Large Area Injury melee attack an effective Area Attack might get the idea the OP wants (a sweep with a telephone pole does seem to be more of a "cone" than a thump, that's sure)

That opens up the option to target the hex (for +4 to hit) instead of the victim, and the victim will not be able to make a regular dodge defense at all, only a Dodge and Drop/Retreat to try and leave the area entirely.
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Old 12-19-2012, 10:33 AM   #4
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Default Re: Dodging very large weapons

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Originally Posted by Bruno View Post
True!

It sort of inspires the thought that calling a Large Area Injury melee attack an effective Area Attack might get the idea the OP wants (a sweep with a telephone pole does seem to be more of a "cone" than a thump, that's sure)

That opens up the option to target the hex (for +4 to hit) instead of the victim, and the victim will not be able to make a regular dodge defense at all, only a Dodge and Drop/Retreat to try and leave the area entirely.
Thats... an interesting idea, basing it on a cone rather than an area attack (though both are relevant).

I suppose as far as effects go I want an area attack that can be blocked or parried and that can parry (It also has destructive parry on it). The area attack Idea is pretty good though.
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Old 12-20-2012, 11:14 PM   #5
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Default Re: Dodging very large weapons

Or just use the modifier for Deceptive Dodge from B369: -2X to attack/-X to dodge. So it's big and unwieldy, but is harder to get out of the way.
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Old 12-20-2012, 11:25 PM   #6
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Default Re: Dodging very large weapons

Quote:
Originally Posted by Bruno View Post
True!

It sort of inspires the thought that calling a Large Area Injury melee attack an effective Area Attack might get the idea the OP wants (a sweep with a telephone pole does seem to be more of a "cone" than a thump, that's sure)

That opens up the option to target the hex (for +4 to hit) instead of the victim, and the victim will not be able to make a regular dodge defense at all, only a Dodge and Drop/Retreat to try and leave the area entirely.
The very idea behind fly swatters.
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Old 12-21-2012, 04:46 AM   #7
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Default Re: Dodging very large weapons

And why not just using the table of difficulty modifiers?

After all, these modifiers are generic and made for every kind of rolls. So, they should apply to dodge as well.

They may have to be divided by two, though, because numbers are often divided by two when dealing with defenses: all-out attack, +4 and all-out defense, +2, for instance.

Thus, dodging a telephone could be considered as a difficult action and have a -2 modifier (instead of -4). Or, if the GM really insist on the fact that it is outstandingly difficult, -4 (instead of -8).
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Old 12-21-2012, 09:59 AM   #8
ericthered
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Default Re: Dodging very large weapons

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Originally Posted by Gollum View Post
And why not just using the table of difficulty modifiers?

After all, these modifiers are generic and made for every kind of rolls. So, they should apply to dodge as well.

They may have to be divided by two, though, because numbers are often divided by two when dealing with defenses: all-out attack, +4 and all-out defense, +2, for instance.

Thus, dodging a telephone could be considered as a difficult action and have a -2 modifier (instead of -4). Or, if the GM really insist on the fact that it is outstandingly difficult, -4 (instead of -8).
ahh, but how do you price that? this is intended for characters to be able to access.
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Old 12-21-2012, 10:42 AM   #9
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Default Re: Dodging very large weapons

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ahh, but how do you price that? this is intended for characters to be able to access.
Whatever mechanism is used, it's an inherent property of certain weapons, and therefore works at no specific cost to the user. They just need to have an appropriate weapon and the ST and skill to use it.

Gets a bit trickier if you're wanting this for an Innate Attack.
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Old 12-21-2012, 05:59 PM   #10
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Default Re: Dodging very large weapons

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ahh, but how do you price that? this is intended for characters to be able to access.
I don't price that, as said by Ulzgoroth.

A tree is more hard to dodge than a club because it is much bigger. It just seems obvious...

So, if a character is strong enough to take a tree and use it as a club, his victim would have a penalty to dodge it, but the character has nothing to pay. He already paid that with his huge strength and his skill.

Note that flails, for instance, are harder to parry or even block than swords. And the character don't pay anything for that. He just have to buy a flail rather than a sword and to know how to use it... Flails are even cheaper than swords.
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