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#1 |
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Join Date: Nov 2005
Location: Midwest, USA
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Away from books, but take a look at wide-area attack in the Basic Set.
__________________
. "How the heck am I supposed to justify that whatever I feel like doing at any particular moment is 'in character' if I can't say 'I'm chaotic evil!'"? —Jeff Freeman |
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#2 |
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Join Date: May 2011
Location: California
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A swing of a telephone pole might have a far range, but you can just duck to dodge it. A dodge and drop would be the best to fit that situation. There really doesn't need to be a penalty to dodging it.
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#3 | |
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Join Date: Sep 2004
Location: Canada
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Quote:
I'm such a nerd.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#4 |
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Join Date: Jul 2008
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I'd note that that contains no rules at all about active defense.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#5 | |
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Join Date: Sep 2004
Location: Canada
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Quote:
It sort of inspires the thought that calling a Large Area Injury melee attack an effective Area Attack might get the idea the OP wants (a sweep with a telephone pole does seem to be more of a "cone" than a thump, that's sure) That opens up the option to target the hex (for +4 to hit) instead of the victim, and the victim will not be able to make a regular dodge defense at all, only a Dodge and Drop/Retreat to try and leave the area entirely.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#6 | |
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Quote:
I suppose as far as effects go I want an area attack that can be blocked or parried and that can parry (It also has destructive parry on it). The area attack Idea is pretty good though.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#7 |
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Join Date: Feb 2010
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Or just use the modifier for Deceptive Dodge from B369: -2X to attack/-X to dodge. So it's big and unwieldy, but is harder to get out of the way.
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#8 | |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Quote:
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#9 |
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Join Date: Apr 2005
Location: France
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And why not just using the table of difficulty modifiers?
After all, these modifiers are generic and made for every kind of rolls. So, they should apply to dodge as well. They may have to be divided by two, though, because numbers are often divided by two when dealing with defenses: all-out attack, +4 and all-out defense, +2, for instance. Thus, dodging a telephone could be considered as a difficult action and have a -2 modifier (instead of -4). Or, if the GM really insist on the fact that it is outstandingly difficult, -4 (instead of -8). |
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#10 | |
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Quote:
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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| dodge |
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