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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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How does one simulate a large weapon that is very difficult to dodge:
for example, consider superman swinging a telephone pole at chest height. Its possible to dodge, but unless you are at the far end of the pole, its going to be very difficult. Super agile characters can dodge this of course, but its going to be difficult, impressive, and likely require an acrobatic dodge. This is a fine house rule if you have superman swinging a telephone pole. What if its part of an innate attack? How do you price it? "requires acrobatic dodge to dodge +50%"? Or is it best to just add a bonus to skill with the limitation (may only be used in deceptive attack)?
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