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#11 | |
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Join Date: Mar 2006
Location: Iceland*
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Quote:
The only thing in your post that's not quite right by the RAW is that final Acc is properly 8, not 9. The Weapon Bond Perk grants a bonus to skill, not Acc, which is important in situations where you don't have time to Aim. In that case, you'd still get the skill bonus, but the Acc would be irrelevant. *Even then, it's certainly not that unrealistic for the Sharps to perform as well as modern sniper rifles at most combat ranges (though at such ranges, the difference in precision between accurised target rifles and mass-produced service ones usually aren't relevant anyway, contrary to GURPS rules). What might be unrealistic is using it to snipe at truly extreme range, given the somewhat pronounced parabolic trajectory and the much longer travel time compared to a speedier, more flat-shooting round. But worrying about specific rounds and gun models for situational modifiers is beyond even the level of detail found in GURPS Tactical Shooting.
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Za uspiekh nashevo beznadiozhnovo diela! |
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| Tags |
| comparison, firearms, high-tech, rifle, sniper, versus |
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