Quote:
Originally Posted by vicky_molokh
They cost roughly ¼ of full skills, so it's usually not a good idea to have more than 2-3 per skill. Also, here are some examples of Non-Combat Techniques: No-Hands Riding (pretty wide), Scaling (extremely useful as far as Climbing goes), Slip Handcuffs (definitely very common use, if the setting includes them, e.g. in TL7).
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I disagree vehemently!
Since increasing a Technique costs 1/4 of increasing the full skill, any valid technique must constitute
less than 1/4 of the usage of the skill.
Or in other words, you need to be able to define
at least five different Techniques for each skill, in order for the point costs to match up.