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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Greetings, all!
The 10-point thread seem to be prone to spawning tangents. This one is produced by a mention of a hypothetical technique, which was deemed too broad. So the reasonable follow-up question is, of course, just how broad should Techniques be?
Spoiler:
They cost roughly ¼ of full skills, so it's usually not a good idea to have more than 2-3 per skill. Also, here are some examples of Non-Combat Techniques: No-Hands Riding (pretty wide), Scaling (extremely useful as far as Climbing goes), Slip Handcuffs (definitely very common use, if the setting includes them, e.g. in TL7). Now, perhaps we in fact have to few non-combat Techniques because people have no idea how much they should cover. Anybody got opinions on the issue? Thanks in advance! |
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| Tags |
| non-combat techniques, social engineering, techniques |
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