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Old 12-09-2012, 02:16 AM   #191
walkir
 
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Default Re: What would you spend 10 pts on?

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Originally Posted by Joe View Post
I wonder if this just means putting a solid 8pts in Sex Appeal? that would make up for a lot.

Though arguably a more efficient build would be something like 4pts in Sex Appeal, 4pts in Attractiveness, and 1pt in Perk: Classic Features. That leaves one point left over. Dare I suggest Erotic Art?
It would definitely start with getting rid of oblivious. Looks, fit and sex appeal might be of use, and I wouldn't say no, but they would only support being chatted up, not figuring out how to do it myself.

Think more the stuff you usually learn in puberty.
Although it could be necessary to start even earlier in the process, maybe there's a "loner" to buy off, too.
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Old 12-09-2012, 03:27 AM   #192
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Default Re: What would you spend 10 pts on?

I'd buy a watered down, switchable unaging. I'd live my life with relative happiness until I found someone I wanted to grow old with, and if it turned out that it wasn't going to work out, I'd just stop aging again. If my spouse died before me, I might just keep unaging on forever, just so I could see what the end would be like.
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Old 12-09-2012, 04:28 AM   #193
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Default Re: What would you spend 10 pts on?

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Maybe you can convince Dan Howard that you're not a lying, cheating, fast-food addict. I doubt it, though.
Its not magic; it is simple math. Consume less energy than you expend.
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Old 12-09-2012, 07:44 AM   #194
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Default Re: What would you spend 10 pts on?

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Sex Appeal as such is not necessarily your best choice.

*Sex Appeal is not the skill of getting someone into bed with you. It's the skill of using your sexuality to tempt someone into doing what you want—which could be not giving you a traffic ticket, or hiring you for an acting job, or giving you a hefty discount on a large purchase. (I think you should be able to use Sex Appeal even to pressure or intimidate somebody who is uncomfortable with being attracted to you. Hostile Sex Appeal is not unknown in the real world.)

*Using Sex Appeal to get someone into bed with you works best if you are alone with them, which usually requires a previous persuasion roll or two. Coming on to them that directly in a lot of places will give you hefty penalties by embarrassing or alarming them. Ignore this if you're in a meat market, of course.

Bill Stoddard
You know, I keep wondering why Social Engineering didn't list Seduction as a valid Technique with all the appropriate defaults (in addition to the stereotypical one). It would find its way onto character sheets of many [N]PCs, and propagate through the forum as a meme, clearing up the confusion.

I mean, there clearly are mechanics, so it might've took the point home by explicitly mentioning a named Technique for it. Or was space so much of an issue that a single-paragraph Technique wasn't an option?
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Last edited by vicky_molokh; 12-09-2012 at 07:48 AM.
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Old 12-09-2012, 08:44 AM   #195
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Default Re: What would you spend 10 pts on?

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You know, I keep wondering why Social Engineering didn't list Seduction as a valid Technique with all the appropriate defaults (in addition to the stereotypical one). It would find its way onto character sheets of many [N]PCs, and propagate through the forum as a meme, clearing up the confusion.

I mean, there clearly are mechanics, so it might've took the point home by explicitly mentioning a named Technique for it. Or was space so much of an issue that a single-paragraph Technique wasn't an option?
Time to write was so much an issue that making up every conceivable technique wasn't an option.

And I'm not seeing seduction as a single technique, anyway. It's a goal. It's like having a combat technique called "kill people."

Bill Stoddard
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Old 12-09-2012, 11:43 AM   #196
vicky_molokh
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Default Re: What would you spend 10 pts on?

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Time to write was so much an issue that making up every conceivable technique wasn't an option.

And I'm not seeing seduction as a single technique, anyway. It's a goal. It's like having a combat technique called "kill people."

Bill Stoddard
Made a separate thread for the issue:
http://forums.sjgames.com/showthread...44#post1488844
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Old 12-09-2012, 04:19 PM   #197
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Default Re: What would you spend 10 pts on?

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"Those who say money can't buy happiness don't know where to shop."

Bill Stoddard
"So if money can't buy happiness, I guess I'll have to rent it." - "This is the Life" by Weird Al

Personally, I'd probably go for buying Intuitive Mathematician, and II 5.
Intuitive Mathematician would help in most of my hobbies - I love several subjects that involve complex calculations that are usually crudely approximated or (by me) guesstimated and improved with trial-and-error. The independent income would help afford the expensive equipment needed for taking my hobbies to the next level. If only 10 points could buy me a nice new fab.
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Old 12-09-2012, 11:41 PM   #198
Peter Knutsen
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Default Re: What would you spend 10 pts on?

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Originally Posted by Fwibos View Post
Independent income 10.

I am at Struggling Income now (despite an average job), and so I'd get 1000 a month. I could take a little more time off each week.
Why not upgrade your Wealth instead?
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Old 12-10-2012, 12:22 AM   #199
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Default Re: What would you spend 10 pts on?

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Why not upgrade your Wealth instead?
Compare the economics. If you have Average Wealth, which is $20,000 at TL8, spending 10 points will buy you Comfortable Wealth, which is $40,000. Spending the same 10 points will buy Independent Income 10, which is $2,000 a month, or $24,000 a year. You're going to find it hard to locate an investment where $20k, or even $40k, will bring you that much return. In today's market, $2,000 a year is a pretty decent return on $20k.

Bill Stoddard
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Old 12-11-2012, 01:22 PM   #200
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Default Re: What would you spend 10 pts on?

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This. Is. Brilliant.
Oh, you'd need GM Approval. And s/he's quiet on the matter, it seems.

Gurps Nerd-Out:
Assuming your Writing is 11, then you type 40 WPM. I'd add Typing at 11 for 1 point to do 55 words per minute.

Writing in 10 minute blocks with 5 minutes rest means 2200 words an hour.

Average word count will be 110 thousand words. That's 50 hours of just writing. Let's quadruple the time to add +2, and then +4 for non combat, +1 for author software (yes, they make this) - You are looking at effective writing of 23. 200 hours is 5 weeks full time. Assuming you roll an 11, that's a MoS of 12. Sounds like bestseller to me!

Due to being ham-fisted, I right consiberably slower - about 500 words an hour.

Workaholic never sounded so good.
1. I don't think you can claim a non-combat bonus for non-combat skills.

2. I don't think typing speed anything like the same as writing speed. Most of the stuff that goes in to writing is thinking and planning, I'd say if you took a -10 penalty for haste on your writing skill you could say writing speed equalled typing speed. To put that into perspective many positions can require a sustained wpm of 95, such a person would be able to write GRRM's Dance with Dragons in about 9 days assuming an 8 hour work day
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