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#4 |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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It won't help until the backlog is cleared of the Big Damned Ogre, but belt/jacket wrestling is written up as s style in TG.
The adaptation route is the most straight-forward, allowing Judo Throw to default from some other skill. My DF character has Judo Throw defaulting from Axe/Mace, as an example). TG also contains a takedown table, which doesn't add anything new, but does codify all the various ways to put a guy down. The thing about Judo Throw is that it defines a series of game-mechanical events. So, as you point out, some "throws" are probably DX- or skill-based takedowns (which TG generalizes to "Force Posture Change"), while others are sweeps. The defensive Judo Throw is probably best modeled as most like what Ed Norton/Bruce Banner did in the Hulk movie, and is a fairly specific move (I elaborate on the benefits and restrictions a bit, but only from a clarification sense). To your point, TG will NOT redefine the skills. That wasn't in my mission statement. I think Sumo got a bit of, if not a buff, a "hey, this is more useful than you'd think" set of notes. There are optional rules for weight and how it impacts grappling if you're fighting outside your weight class, so to speak. Anyway, no one more than I wishes it could go to print soon, but other than brief teasers, that's all I can say.
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| Tags |
| grappling, martial arts, wrestling |
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