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Old 11-26-2012, 11:10 PM   #10
Refplace
 
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Join Date: Nov 2008
Location: Yukon, OK
Default Re: Boiling water

Quote:
Originally Posted by Kromm View Post
That last comment gets at what's probably the "missing link" in the current rules: If your body part isn't outright crippled – which could be as much because of pain as because of broken bones or crushed tissues – then injury over progressively larger thresholds could cause successively worse attribute penalties that represent lasting pain, and these would be no quicker to recover than full crippling. For instance, a blown HT roll could leave you at -1 to -3 to DX for 1d months. For added verisimilitude, make the -3 level last 1d-1 months, the -2 level last 1d-2 months, and the -1 level last 1d-4 months, all minimum one month, and then divide the recovery time by the number of steps of badness and have function recover at that rate; e.g., crippling for 5 months means "crippled" for 1.25 months, -3 to DX for 1.25 months, -2 to DX for 1.25 months, and -1 to DX for 1.25 months.
Hmm. Maybe the extreme Fatigue rules from Pyramid by Douglas Cole could be adapted for HP.
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