Re: Opposite of Lecherousness
I can see most games letting this be a Perk; seduction (used against a PC) happens pretty rarely, and unless the PC has Lecherous or something the player can theoretically just declare that their character's uninterested. Anything more would be overpriced.
In a game where seduction happens fairly frequently, AND either the players are all deep roleplayer-types who would go along with a well-planned seduction even though they know their characters will probably suffer for it, or the GM is rigorous in applying penalties to PCs who fail to resist influence attempts by NPCs, you should probably pay for Immunity.
A character with psychological trauma probably has other problems too, but I wouldn't try to roll them into this trait - buy them separately.
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