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Old 11-26-2012, 12:07 PM   #10
Kromm
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Join Date: Jul 2004
Location: Montréal, Québec
Default Re: [HT] Gun Design and the 5.56x45

Quote:
Originally Posted by DouglasCole View Post

No. GURPS damage goes as sqrt(KE), or proportional to velocity. Half velocity is half damage.
Correct. You would have to ask David Pulver about why – that part of things was his bailiwick in GURPS Vehicles and the GURPS Basic Set, Fourth Edition – but I can confirm that GURPS scales damage with the 1/2 power of kinetic energy, so it's effectively proportional to v (and to m^(1/2)).
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5.56, ballistics, gun design, range, vehicles


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