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#1 | ||
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Join Date: Aug 2007
Location: Vermont, USA
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Extended Duration is explicitly not allowed for Create (p. P94). If you want objects to last longer than 10 seconds you need to spend points to stabilize them (or use Gizmos or Snatcher). Consider allowing players to buy one-use ER (25 for 1 cp; GURPS Supers, p. 114) and spending those to stabilize cheap items (each one-use ER stabilizes 0.4% starting wealth worth of items: e.g., $80 at TL8) -- but don't allow them to use regular FP or regenerating ER, only one-use ER bought with character points. If 350 points is your budget, consider just buying Snatcher (Permanent, +300%) [320], possibly with Creation, Large Items, More Weight, Reduced Fatigue Cost, Reduced Time, Specialized (simple items, -10%?), and "Nuisance Effect, Objects look fake, -5%" (p. P128). To fit the enhancements in the budget, consider applying the Costs Character Points mechanic (GURPS Supers, p. 114; but unfortunately unnamed there) as a ×1/5 "limitation" to the Permanent enhancement (PK once told me in a PM that that sounded reasonable), so that the player has to pay for permanent items (possibly again using the one-use ER method for cheaper items, balanced by requiring more character points for expensive items rather than just "one cp per use"). Quote:
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#2 |
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Join Date: Jan 2011
Location: Chelyabinsk, Russia
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Ouch. Really. Sorry, that was counter-intuitive for me.
__________________
MH Setting. Welcome to help. |
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#3 | ||||||
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Join Date: Mar 2010
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Sorry for the response delay. Life happened.
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... is a tad excessive for the ability to shape a temporary created substance into a simple single-material crafted object (taking no more than 700,000 seconds (194~ hours) to craft). I'll poke around at the idea. Quote:
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... which is a bit more expensive that the current Create but well within his powers budget; the power interactions are different though. Hmm. I'll poke at the idea for a bit and see what I come up with. |
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| Tags |
| build advice, powers |
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