Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 11-23-2012, 08:34 AM   #18
Fred Brackin
 
Join Date: Aug 2007
Default Re: Labs (Laboratories) in UT & HT vs. Labs in Spaceships. What gives?

Quote:
Originally Posted by vicky_molokh View Post
On the contrary, people regularly use abstract toolkits and other stuff in RPGs, install abstract programs on abstract computers with no regard for compatibility between architecture/OS and the program (which is not a given), etc. and nobody notices. It's just the way things are.
I'm not sure how you can present a contrary to my personal experience that any discrepancy in the labs in HT/UT and SS has never come up.

That specific issue or any thing much like it really hasn't come up in my personal gaming experience.
__________________
Fred Brackin
Fred Brackin is offline   Reply With Quote
 

Tags
economics, high-tech, laboratories, labs, spaceships, ultra-tech


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:07 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.