Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 11-23-2012, 08:20 AM   #17
vicky_molokh
GURPS FAQ Keeper
 
vicky_molokh's Avatar
 
Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Re: Labs (Laboratories) in UT & HT vs. Labs in Spaceships. What gives?

Quote:
Originally Posted by Fred Brackin View Post
It hasn't permeated my gaming activity. In fact it's never come up at all.
On the contrary, people regularly use abstract toolkits and other stuff in RPGs, install abstract programs on abstract computers with no regard for compatibility between architecture/OS and the program (which is not a given), etc. and nobody notices. It's just the way things are.
__________________
Vicky 'Molokh', GURPS FAQ and uFAQ Keeper
vicky_molokh is offline   Reply With Quote
 

Tags
economics, high-tech, laboratories, labs, spaceships, ultra-tech


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:07 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.