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Join Date: Mar 2010
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Disclaimer: I am the GM. Suggesting that I speak to my GM about the details isn't helpful. :grins:
Disclaimer: My games use the multiplicative modifiers optional rule; yours might not. Please keep that in mind when checking the point values of things. Disclaimer: House Rule: Create $Foo does not require stabilization with character points, instead it requires purchasing any additional duration past the default 10 seconds as per the Extended Duration enhancement. I have a character that I am creating for a game that I am going to be running online; it will be used as an example build and as either a PC or as a NPC within the game (depending on if one of the players wants to play this character as their own or not). His 'core' power is relatively simple: He can create ectoplasm, shape it into a variety of forms as he creates it (simple objects mostly) and then manipulate those objects with his mind. It'll sometimes do this all on its' own, both defensively and offensively ... whether he wants it to or not. I'm currently modeling that as:
This allows him to create up to 2,250 lbs of ectoplasm and optionally shape that ectoplasm into any object (or objects) that takes no more than 168 labor-hours to make as a free action; plus the ability to reshape existing ectoplasmic objects, etc ... not a bad deal for [350]. He has a handful of tricks that he has practiced sufficiently that they aren't power stunts anymore. I'll be writing them up in another post later. Any questions? Stuff I should clarify? Spot any mistakes in my rules usage or math? Optimizations that I missed? House Rules that I don't realize are house rules? Last edited by Sunrunners_Fire; 12-05-2012 at 12:21 PM. |
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| Tags |
| build advice, powers |
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