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Join Date: Aug 2004
Location: Wellington, NZ
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As an experiment I converted a 4-th level Orc Fighter from my D&D game to GURPS to see what it'd look like. I spent points on combat abilities and fitness rather than more hit points. I thought I'd post it so all can see, and in case it's of some use to someone.
I now think that I was wrong about points values - D&D3.x characters probably start as worth about 100 points, and gain around 30 a level. Orc Elite Fighter 150 points 6'1", 225 lbs. (SM 0) ST 15 [30]; DX 11 [20]; IQ 9 [0]; HT 12 [20] Dmg 1d+1/2d+1; BL 45 lbs.; HP 15 [0]; Will 11 [+10]; Per 10 [+5]; FP 12 [0]. Basic Speed 6.0 [+5]; Basic Move 6 [0] Dodge 9 Social Background TL: 3 [0] CF: Orc [0] Languages: Orcish (Native) [0], Common (Broken) [+2] Advantages Combat Reflexes [+15]Disadvantages Bloodlust [-10]Skills Two-Handed Axe/Mace-15 (DX+4) [16]Equipment Great Axe (Fine)DR: Skull, DR9/7; Eyes & Face, DR0; Neck, DR5/3*; Torso, DR7; Legs DR4/3*; Arms, & Feet, DR3*; Hands, DR5). Code:
Weapon Damage Reach Parry ST Notes
Great Axe 2d+5 cut 1,2* 12 12
Large Knife 2d-1 cut C, 1 10 6
1d+1 imp C 10 6
Punch 1d+1 cr C 11
Kick, Booted 1d+3 cr C, 1 --
Parries include Combat Reflexes, and the armour's Deflect bonus.
Weapon Damage Acc Range RoF Shots ST Bulk Notes
Composite Bow 1d+5 imp 3 360/450 1 1(2) 10 -7
Large Knife 1d+1 imp 0 12/22 1 T(1) 6 -2
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Rupert Boleyn "A pessimist is an optimist with a sense of history." Last edited by Rupert; 09-21-2005 at 06:24 PM. Reason: Finally added Soldier skill - removed Stealth and some Hiking to pay for it. |
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