Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 11-20-2012, 05:28 AM   #13
vicky_molokh
GURPS FAQ Keeper
 
vicky_molokh's Avatar
 
Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Re: Labs (Laboratories) in UT & HT vs. Labs in Spaceships. What gives?

Quote:
Originally Posted by Fred Brackin View Post
As a participant in all the playtests in question I can tell you that the subject did not come up as best as I can remember. The numbers might well be the same as in 3e.

"Lab" is an abstraction anyway. I'm sure HT is pretty good about specific items of equipment but a generic "lab" that covers an entrie field and is conicidentally the same cost and weight as all the equipment you need for a completely different science specialization seems like an obvious and arbitrary simplification of complex realities.

If nothign else you might notice that the HT/UT "labs" don't include buildings to keep the equipment in much less power and life support for the users.
Well, yes, it is an abstraction, but it's an abstraction that permeates the rest of the gaming activity.
'I need to fix a paper shredder. Now, I have an Electronics Repair toolkit in my inventory, but I wonder if it includes a screwdriver type #6 that matches one of its screws.'
'I am using a Silver Crescent type of punch, so he will get a +1 to Parry if he decides to defend with a Swampy Woodland arm parry, but -1 if he tries the Shaky Bamboo parry against it.'

These things are mostly abstracted by necessity, as a GM and player can not be expected to be proficient in the intricacies of all the skills out there. Or else there goes death to roleplaying and life to playing oneself only. Usually, when a player wants to perform a chemistry task, the GM has to answer what does the PC need in terms of tools.
The problem is that the tools in SS and UT/HT are the same, but with wildly different prices and masses.
__________________
Vicky 'Molokh', GURPS FAQ and uFAQ Keeper
vicky_molokh is offline   Reply With Quote
 

Tags
economics, high-tech, laboratories, labs, spaceships, ultra-tech

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:02 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.