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#1 |
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Join Date: Dec 2009
Location: Jacksonville FL
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In a Dungeon Fantasy setting, is a person wearing a meteoric Great Helm immune to mind control spells?
Can a person with Danger Sense (limitation: Magical) sense and incoming meteoric arrow? Does a Deflect missile spell protect against meteoric arrows and sling stones? Does the arrow have to be completely made of meteoric metal or is the meteoric arrow head sufficient? Can divination spells see the impending destruction of a world about to be hit by a meteor? Can a magical Danger Sense actually sense a meteor about to hit a character? If I have a meteoric sword and I am being teleported, does my sword get left behind? Please help me answer these questions and points go to those that come up with more clever examples. (I guess you can buy imaginary Kudos with those points... :)
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Two things that I learned from Dungeons & Dragons is that I LOVE GURPS and it isn't really a compliment when a gnome tells you your hair smells nice. Last edited by Jeminai; 11-19-2012 at 10:38 AM. |
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#2 | ||
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Join Date: Feb 2005
Location: Berkeley, CA
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#3 | |
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Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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But it might be fun if it does in fact effectively block spells from passing through the armor. - Maybe you can't cast a mind control spell on a guy wearing a greathelm, because you can't get through his helm. Or cast it on a guy wearing a pothelm if you're behind him, for the same reason - you need to move to where his face is a valid target. - It might be impossible to send commands via Enslave to someone wearing meteoric armor, because your telepathic connection is blocked. - You probably can't cast touch spells though the armor, anyway, but it would be interesting if, say, meteoric gauntlets prevented magic traps from firing or blocked spells cast on your hands. - Pure magical damage should be blocked entirely (mana bolts from DF11), as should any magical delivery system (Curse-Missile), if it must go through a piece of meteoric armor to reach the target. Otherwise, it's not so helpful as armor. It's even more useless against spells like Teleport Other (hey, NPCs might have it) or Entombment, where you'll leave your armor behind. I wouldn't try treating it as some kind of anti-magic auto-dispel-er, but I kind of like the idea that meteoric armor might give some limited anti-magical effect merely by being between the caster and the victim. If you view magic as curving around obstacles to get there, not as LOS (and I believe this is the RAW), then it's not going to work, and meteoric armor is back to being of marginal use, IMO.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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#4 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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A To Hit penalty to Mind Control spells against people with helmets?
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#5 |
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Join Date: Nov 2009
Location: Oregon
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I could see giving casters a penalty to affect someone wearing meteoric armor, probably based on its DR (average of Torso + weakest, as is done for Large Area Injuries, or else have different types of spells "target" different locations - head for mind control, limb for Spasm, etc). Of course, spellcasting while wearing Meteoric armor should also be hampered, by the same penalty plus an additional penalty based on the combined mass of Meteoric gear carried (armor and weapons).
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#6 | |
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Join Date: Apr 2010
Location: Land of the Britons
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The rest of the ideas are indeed fun though, but you do have to watch how far you push the idea - and it becomes a slippery slope where meteoric iron slowly just becomes something that produces an anti-magic zone around it, rather than simply being immune to magic itself. Now this may be what you want, and prefer (as its more interesting) but it is something different in a fairly fundamental way - and at that point you're opening the door to players trying to reason munchkiny gains from the described mechanics (like foil plating regular iron with meteoric iron to give it the same benefits at a fraction of the cost!).
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...like a monkey with a wrench. |
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#7 | |
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Join Date: Nov 2009
Location: Oregon
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#8 |
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Join Date: Feb 2005
Location: Berkeley, CA
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#9 | ||||
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Join Date: Apr 2010
Location: Land of the Britons
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...like a monkey with a wrench. |
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#10 |
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Join Date: Aug 2007
Location: Rochester, MN
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| Tags |
| dungeon fantasy, meteoric iron |
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