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#5 |
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Join Date: Jan 2011
Location: Chelyabinsk, Russia
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First of all, what's TL of your campaign? What is alchemy serve and capable for?
You know, it's assumed supernatural so it's TL^ anyway and can vary from simple healing potions and oil flasks to homunculus, philosophers' stone and alkahest. Or all of the above. "Standard" GURPS Alchemy is described in Magic, so it's assumed magic connected art. There are also several paragraphes about Alchemy in Thaumathology. But anyway, it's your universe so Alchemy may be anything. You might as well be interested in DF 4 - Sages, particulary Artificier template.
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MH Setting. Welcome to help. |
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| Tags |
| alchemy, powers, psionics |
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