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#1 | |
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Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Quote:
Sure, if all you're doing is dungeon crawls, and a character wants to sing in a one-off bar scene, then it's probably cool. But, why should your unskilled, untrained fighter be able to perform with the same ability as the bard--who is trained and skilled at singing? This idea fits pure-cinematic games much better than a game going for any semblance for realism. It's easy to believe that John McClaine is an acomplished ballroom dancer or that John Matrix is an exquisite painter when all we're doing is seeing the characters in a single, specific light. Because, well, let's be honest, those characters are pretty one-dimensional. The idea would work fine in a campaign like Action, Dungeon Fantasy or possibly even Monster Hunters where the focus is on the action happening and not on the lives surrounding the characters. But, in any game built, with even a little focus, around social interaction the idea jumps out the window, taking a massive chunk of plot with it. So, for some games, it could be used for one-off, interesting scenes, but for a game that focuses on the characters, it's pretty useless. |
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#2 | |
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Join Date: Nov 2008
Location: Norrköping, Sweden, Europe, Earth
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Quote:
__________________
"Your reality, sir, is lies and balderdash and I'm proud to say I have no grasp of it whatsoever." - Baron von Münchausen |
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| Tags |
| alt gurps, skills |
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