|
|
|
#12 |
|
Join Date: Feb 2005
Location: Austin Texas
|
I'm working with a lot of newbie players so I spend quite a bit of time working on the "setup" for my world. I do a lot of standard worlds like my current game is a significantly altered Spelljammer where all the PC's began on Krynn (Dragonlance) so I had to hunt up racial templates (it seems that someone has done almost everything), hunt up some templates for some of the special classes, tweak them to the taste of my players and me.
But once character creation is done and the world is built my plot is running behind the scenes in my head. I've found interestingly enough that I can sort of wing things by putting myself into a heroic movie mindset and knowing my players/character capabilities and making up the enemies as I go. Set up probably 10 to 20 hours. an 1/2 an hour to an hour once a week to think about the next adventure and plotting my evil without even a notebook. maybe an hour here and there to work with players on their character and help them make interesting choices and give them interesting choices when they slip past my character creation document in new directions. I tend to run lots of high fantastic worlds so I tend to have to spend quite a bit coming up with neat powers and effects.
__________________
He stared out in the distance to see the awesome might of the Meerkat war party. |
|
|
|
| Tags |
| game mastering, gm advice |
| Thread Tools | |
| Display Modes | |
|
|