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Old 11-10-2012, 01:08 AM   #1
lostrobertsandwich
 
Join Date: Nov 2010
Default Statting out a 'Vehicle Boost / Nitrous system'

Hey guys,

I've been throwing together a little booklet with some guidelines on how to build a car/truck/motorcycle (as a character) for an upcoming GURPS: Autoduel game.

Now, I wanted to add in a 'nitrous boost' system, and I'm a bit unsure of how to do it. What I've got so far is

Basic Move* +1 (Costs Fatigue** 1/sec, -10%) 4.5pts
Energy Reserve 10 (Boost only, -10%;
......

And this is where it gets tricky: basically, I'm unsure of how to define the manner in which the Energy Reserve recharges. I want to add a limitation which requires nitrous fuel, and i don't know whether to apply the "Special Recharge" limitation (as noted under Energy Reserve, in Powers) or something else? Should i give it the Temporary Disadvantage: Restricted Diet instead?

Has anybody got any suggestions? Please? Pretty please?

*Every vehicle is assumed to have enhanced move, so the speed will go up exponentially or whatever - it keeps it closer to the 20% increase noted in Vehicles 2nd ed.. Mind you, if the players want to stick a nitrous system on an electric skateboard, well..i guess they can pootle along at 6yd/s...

**Vehicles are machines, and "neither have, nor can spend, FP". You know it, I know, my dog knows it. I'm statting it as a character, so "FP", in this circumstance, refers to the Energy Reserve which can only be used for the boost.

Last edited by lostrobertsandwich; 11-10-2012 at 02:30 AM.
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Old 11-10-2012, 09:28 AM   #2
Figleaf23
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Join Date: Apr 2008
Default Re: Statting out a 'Vehicle Boost / Nitrous system'

Sounds like you need the fast or slow reload option of the Limited Use limitation.
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