Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Roleplaying in General

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 11-05-2012, 02:13 PM   #1
vicky_molokh
GURPS FAQ Keeper
 
vicky_molokh's Avatar
 
Join Date: Mar 2006
Location: Kyïv, Ukraine
Default [Worldbuilding] Divergent, retro and other 'not of this world' Computers and Software

Greetings, all!

Okay, I have a reasonably formed picture of what computers are like in my current setting, but I guess it never hurts to ask the hive mind for more ideas. Also, probably no harm if this topic is expanded to all sorts of non-Homeline computers and software. I'll just integrate any ideas that would fit ÆS, while anybody else can pick up posted ideas for alternate histories / aliens / whatever. Oh, and the list of does NOT necessarily imply that they are used together. So, here goes:

Exponential increase in Complexity from linear increase in size. This option is used in Æthereal Sun.

Dedicated, largely hardcoded, but robust, reliable and bug-free computers. (Traveller.)

More architectural diversity: a world with a dozen (or more) lazily competing architectures, each with different advantages and different software. On one hand, standardisation is dead on arrival; on the other, stuff is made to be a lot more tolerant of accepting new protocols and the like (to quote Unix Hater's Handbook, 'you’ll discover ways of rewiring sendmail’s insides so that “@#$@$^%<<<@#) at @$%#^!” is a valid e-mail address'). (This is partially true in ÆS.)

'University' instead of 'corporate' approach to software copyrights (which may or may not match the 'early UNIX' approach): most software is written by a guild's local computer experts for the guild's dominant architecture, financed by the guild based on current needs; piracy exists (where people get both access to and uses for said software), but is not seen as a big deal as in our world (bothering to enforce software copyrights is more trouble than the potential gains due to several factors in such a setting). (This is somewhat true in ÆS.)

Partially interconnected social networks and messengers: in our world, various government and phone companies, both stationary and mobile, managed to interconnect that we can call anyone anywhere. In this setting, there's a roughly 80% chance that any two social networks or instant messenger services have a direct interconnectivity, allowing their users to chat with minimal limitations (e.g. possible inability to send files directly). (This is the case in ÆS, and I have no idea why not in our world.)

Awaiting your ideas.
Thanks in advance!
__________________
Vicky 'Molokh', GURPS FAQ and uFAQ Keeper
vicky_molokh is offline   Reply With Quote
 

Tags
computers, divergent technology, retrotech, sci-fi, science fiction, worldbuilding

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:22 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.