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Old 11-02-2012, 09:31 PM   #33
Centisteed
 
Join Date: Mar 2010
Default Re: Dungeon Fantasy party compositions

Quote:
Originally Posted by Fez View Post
Nice to know I'm not the only grognardy grognard in on this discussion. I'm quickly discovering the flipside of the GURPS flexibility - just because the system supports something doesn't mean you should do it!
LOL. Exactly. I don't think I could handle it without it
routing into non-stop laughter & suspension of disbelief
entirely shattered. I figured PCs would simply be the
staple type of fantasy character, but with the GURPS
system. It would be interesting to see something like
OD&D in a GURPS system (where standard classes &
demi-human races are treated as stand-alone classes).

Stories where Dragons & Pixies are the main characters
is probably something I'd quickly bypass in a bookstore..but
I guess somebody likes it.

Quote:
Originally Posted by Jürgen Hubert View Post
HAHA. Well I would stick the first 3 books of the
1st Ed, avoid '1.5' other than maybe flavor. I recall
friends creating PCs out of all the NPC classes that
showed up in Dragon. Like find somebody running a
6th level grave digger..lol. Those would probably
be good for an evil PC campaign I suppose.

But I guess some of those wild classes are part
of the DF books, so I guess I can't complain if
somebody uses it.

Quote:
Originally Posted by Purple Haze View Post
In 1980 I was playing a gnome fighter/illusionist. First, and only, halfling I ever saw came after the publishing of Unearthed Arcana, a fighter/thief double specialised in darts. I believe it retired when we banned most of UA.
We always had a guy that played Gnome illusionists or
some sort of gnome as well. He was always very
disruptive to the game but would say he was in
character. I think his DMing skill was better
than his PC skill.

Does anybody play plain jane Fighters anymore??
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