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#5 | |
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Join Date: Sep 2012
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Quote:
Also he doesnt invest time in finding out what his skills and advantages actually do in the game, but rather has an image in his midn what they can do and when this doesnt work he freezes the game by putting his feet in the sand until we give him some sort of compromise.. How do you deal with this sort of player? (Sorry to go completely offtopic here!) But to be ontopic: I've noticed that a party needs to be a bit heterogenous. Minimize overlap of strengths/weaknesses. This not only makes the party less vulnerable to deal with what you throw at them, it also makes them more creative and gives you more to work with as the GM. I tend to prefer the following spectrums be represented in a party: Brain vs Brawn - This helps in establishing hierarchy in the party, divides the two major skill groups, and often provides comic relief. Melee vs Ranged - Self-explanatory in fantasy combat situations Tank vs Glass cannon - Someone needs to take the hits, someone needs to steer clear of hits. This also helps: Healers - Make sure u always have some way of healing in your party! I'd say 1 in a party of 3, 2 in a party of 5, etc. Religist, Occultis, Thaumaturgist, Druid etc. - It helps to have someone in the party that you can easily feed plot information without it being obvious. |
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| Tags |
| dungeon fantasy |
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