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#21 | ||
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Join Date: Jul 2005
Location: Jeffersonville, Ind.
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Personally I like giving my fantasy characters axes, spears, maces, hammers, polearms, etc. Not only does it make them seem more real, it also makes them different from a generic "sword and board" concept.
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The user formerly known as ciaran_skye. __________________ Quirks: Doesn't proofread forum posts before clicking "Submit". [-1] Quote:
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#22 | |
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Join Date: Sep 2004
Location: Southeast NC
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Quote:
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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#23 |
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Join Date: Feb 2011
Location: Cambridge, MA
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I'm not familiar with this. I assume you're not talking about DF11, since there's nothing in there about repricing Outdoorsman. I also have Imbuements and Perks, but not any other Power-Ups books, so I assume it's from one of those...?
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#24 | |
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Join Date: May 2006
Location: Denmark
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But the pricing scheme in Power-Ups, alongside the weather sense addition, does make it more worthwhile. |
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#25 |
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Join Date: May 2006
Location: Denmark
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Power-Ups: Talents gives alternate pricing schemes, among other things, for a range of talents. Outdoorsman is one of them.
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#26 |
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Join Date: Dec 2010
Location: Seattle
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As noted, it's in Power Ups: Talents. I have imported the alternative abilities and costing schemes into pretty much all of my games. It makes a better deal, and I much prefer the alternative abilities to reaction bonuses.
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Seven Kingdoms, MH (as yet unnamed), and my "pick-up" DF game war stories, characters, and other ruminations can be found here. |
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| dungeon fantasy, gurps |
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