Quote:
Originally Posted by ErhnamDJ
I much prefer to use these rules and to then handle SM some other way. Preferably without its own special rules. There should be an advantage that gives people a penalty to hit you. And a disadvantage that gives people a bonus to hit you. Then large creatures would have that. I think someone has a site listing all of the things SM gives you. I would go through and atomize those parts and turn them into general advantages and disadvantages that are priced based on their utility rather than as being part of a package.
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That makes a lot of sense - the modular approach to the advantageous and disadvantageous components of SM would make things a lot easier.
And I do love that Rules Nugget about ST cost progression! It removes the need for Super-Effort (I think) and that Size limitation on ST thing (although it'd still be a useful limitation to allow for characters with Shrinking or Growth).