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#8 |
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Join Date: Aug 2009
Location: OK
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One thing to keep in mind is that it's not always a 'creature' that's being built with these rules.
Robots and vehicles don't necessarily have any stride length at all. The speed of a small robot might not have very much to do with its size. Even small insects and mammals and lizards can move very quickly. I think the real reason why it was done as it was is that ST is priced linearly, though it's not worth a linear increase. ST 60 costs ten more points than ST 59. The only way to not make elephants look completely ridiculous is to either reprice ST entirely, or to give a large discount some other way. It was the second option that was chosen. I much prefer to use these rules and to then handle SM some other way. Preferably without its own special rules. There should be an advantage that gives people a penalty to hit you. And a disadvantage that gives people a bonus to hit you. Then large creatures would have that. I think someone has a site listing all of the things SM gives you. I would go through and atomize those parts and turn them into general advantages and disadvantages that are priced based on their utility rather than as being part of a package.
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"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics My blog. |
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| Tags |
| enhancement, limitation, size, size modifier, strength |
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