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#7 | ||
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Join Date: Dec 2007
Location: Brooklyn, NY
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Quote:
Quote:
I think the idea of SM being a feature is at the root of the issue. If SM were more tightly bound into the "base" rules, these things wouldn't be an issue. For example, if I elect to have an SM -5 character, his Basic Move will be 5 if I keep his DX and HT at 10 - that's 15x it's max linear dimension, as opposed to the 2.5x for SM 0 characters. An SM -5 character will also be quite odd having a ST 10 (which everyone gets for free at base). A larger creature should, by default, be stronger and faster (if only through increased stride length). There's not even an incentive for smaller characters to buy down ST or Basic Move to lower levels. Or even guidelines about ways to make sensible scaled down characters, including the possible charging of Unusual Background for being stronger or faster than expected at lower SM. Now, if SM featured into the rules at a deeper level (similarly to how Basic Speed and Move are, by default, based on DX and HT, and then you buy them up or down from there), then you could still build yourself super-strong super-fast ant-sized characters and also super-weak super-slow giants, but you'd pay (or earn) for them. I don't know the best ways to integrate SM more deeply, but tbone had some great ideas (many of which I still use, adapted for 4th Ed).
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-JC |
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| Tags |
| enhancement, limitation, size, size modifier, strength |
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