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Old 10-24-2012, 07:38 PM   #17
Gnome
 
Join Date: Feb 2011
Location: Cambridge, MA
Default Re: Dungeon Fantasy/Monster Hunter Powers in Standard Games

Quote:
Originally Posted by RyanW View Post
It's not really a tech issue. Impaling and piercing damage have been the primary combat threats since it occurred to someone to start sharpening the sticks. Swords are just over represented compared to spears and arrows in most fantasy than is probably historically accurate.
Right, but since DF is supposed to be stereotypical fantasy, for the sake of game balance I think it makes sense to reprice some things. Just like a UB can add to the price of something the GM thinks is too cheap for the campaign, so I think it makes sense to offer certain advantages more cheaply when they are too expensive to be worth buying in the campaign.
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