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Old 10-24-2012, 05:41 PM   #15
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Dungeon Fantasy/Monster Hunter Powers in Standard Games

Quote:
Originally Posted by Anthony View Post
Problem is, GURPS tries to balance out low tech damage types, as opposed to the realistic 'well, impaling really is just better'.
Martial Arts wounding rules and Low Tech armor rules do a bit to drag things back that way, but the legacy of sw cut versus thr imp is a thorny issue.

...On the other hand it bears noting that the reasons for all those spears and arrows have a lot to do with economics and battlefield formation fighting. I believe people who could afford other weapons and weren't going to be standing in a block of other spear-carriers quite often chose something other than a spear.

Adventurers' opposition is not generally an unbiased sample of the fighting people of their setting, and their engagements are very seldom representative of contemporary battlefields.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
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