Quote:
Originally Posted by Anthony
Problem is, GURPS tries to balance out low tech damage types, as opposed to the realistic 'well, impaling really is just better'.
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Martial Arts wounding rules and Low Tech armor rules do a bit to drag things back that way, but the legacy of sw cut versus thr imp is a thorny issue.
...On the other hand it bears noting that the reasons for all those spears and arrows have a lot to do with economics and battlefield formation fighting. I believe people who could afford other weapons and weren't going to be standing in a block of other spear-carriers quite often chose something other than a spear.
Adventurers' opposition is not generally an unbiased sample of the fighting people of their setting, and their engagements are very seldom representative of contemporary battlefields.