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Old 10-24-2012, 04:12 PM   #14
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Dungeon Fantasy/Monster Hunter Powers in Standard Games

Quote:
Originally Posted by RyanW View Post
It's not really a tech issue. Impaling and piercing damage have been the primary combat threats since it occurred to someone to start sharpening the sticks. Swords are just over represented compared to spears and arrows in most fantasy than is probably historically accurate.
Problem is, GURPS tries to balance out low tech damage types, as opposed to the realistic 'well, impaling really is just better'.
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