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#1 |
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Banned
Join Date: Oct 2007
Location: Europe
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I don't think so. Perhaps the species Talents, because some or all of them may be too sweet for a realistic campaign, but all the other traits are built according to the RAW, so if you accept that GURPS point costs are inherently balanced, then no, they won't unbalance your game.
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#2 | |
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Join Date: Feb 2011
Location: Cambridge, MA
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#3 |
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Join Date: Oct 2004
Location: The former Chochenyo territory
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Similarly, Craftiness (DF11.35) is a little too sweet for my taste, but I'm considering a ban on all 5-pt Talents in future games anyway.
__________________
My gaming blog: Thor's Grumblings Keep your friends close, and your enemies in Close Combat. |
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#4 | |
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Banned
Join Date: Oct 2007
Location: Europe
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Raising the cost is always preferable to "banning", to my mind. Otherwise I wouldn't be a fan of Unusual Background. |
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#5 |
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Join Date: Jul 2008
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Not as much in a modern game.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#6 | |
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Join Date: Jul 2005
Location: Jeffersonville, Ind.
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In DF they're both are limited to racial templates, which is usually seen as an allowable way to break the suggestion to not include combat skills in templates. I'd simply require the same thing in a more general game.
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The user formerly known as ciaran_skye. __________________ Quirks: Doesn't proofread forum posts before clicking "Submit". [-1] Quote:
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#7 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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A lot of DF racial Talents are halfway between true inborn Talents and Job Training. They're essentially Job Training with the usual strictures pertaining to maintenance and duty replaced with "I was born into this and have lived with it all my life!" That is, DF being old-school fantasy, its races come with default cultures that define vocations. Were I to port those Talents out of old-school fantasy and into other genres, I might well only allow them as Job Training.
That said, I don't see what's so "overpowered" about Craftiness. I think it's a defensible real-life gift, being a natural deceiver, and the skills covered are all examples of things that GURPS splits up rather too finely for many gamers' liking. The whole lot would be a generic "Deceit" skill in quite a few systems, and even many GURPS fans have difficulty with Camouflage vs. Stealth, Shadowing vs. Stealth, or needing both Acting and Disguise for impersonation.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#8 | |
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Join Date: Feb 2011
Location: Cambridge, MA
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Off-Topic: Does anybody agree with me that some advantages are actually overpriced for DF? The most glaring example to me is Injury Tolerance: Homogenous, which appears on some racial templates and as GBF powers in DF5. In a world with guns, this advantage is worth the 40 points, because bullets usually do some kind of piercing damage. In a world with swords, I would feel pretty ****** paying 40 points and still getting my arms chopped off just the same... |
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#9 | |
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☣
Join Date: Sep 2004
Location: Southeast NC
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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#10 | |
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Join Date: Feb 2005
Location: Berkeley, CA
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| Tags |
| dungeon fantasy, gurps |
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