Quote:
Originally Posted by Crakkerjakk
I usually pick a couple areas of the rules where I want more details (depending on the genre and campaign), and use that to zoom in on that part of the action, mechanically. The rest of the areas of the game I just use the basic system and glaze over the finer details.
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That describes how I run my campaign, too. Sometimes I go a step further and turn on the extra-detailed rules when one specific
scene calls for them, but otherwise leave them switched off. For instance, I don't bother looking up exact modifiers to Explosives (Demolition) and whipping out the calculator to determine the damage when somebody slaps a C4 block onto something fragile during a foot chase, but I
do work out all the details when the entire adventure culminates in a demolition job. Likewise, I'll fret the details of bleeding, surgery, antisepsis, and long-term recovery for a mortal wound, but never for a 1 HP knife cut in a minor brawl.
Quote:
Originally Posted by Rocket Man
My current campaign is pretty "talky" (to the point of soap opera sometimes), so there are entire sessions where the rules don't matter
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There's a huge element of that in what I said above, too. There are entire months of weekly gaming wherein the dice get rolled maybe four times. I don't rely on rules to provide "realism" in situations like having discussions with friendly NPCs, or when the PCs make plans, assemble gear, and assign tactical roles. I find that I can get a fairly intense level of detail without using the game system at all. Indeed, I find conversation and preparation more immersive and believable without constant interruptions for dice rolling.