Re: Simulationst or Light
GURPS has a solid core of rules that makes it very good even using lite version.
Yet I like to use every possible detail. There are areas where I am near obsessive with simulation, specifically medical and combat areas. Moreover, I often give various situational bonus or malus to rolls going in further details. For example, rule of 1/2 DR as a malus to stealth rolls is generally good, but for example I can assign only -1 malus for a DR 6 cervelliere, while nobody can be unhearable if moving in full plate 10 meters away from a sentry.
If I prefer GURPS over every other game, it's because it permits the best and more detailed simulation.
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