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Old 10-07-2012, 09:21 AM   #4
JCurwen3
 
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Join Date: Dec 2007
Location: Brooklyn, NY
Default Re: [Powers] Resurrection with Option to Cancel

Quote:
Originally Posted by Refplace View Post
Maybe Add Terminal Condition as an Afflcition.
This generally adds a way other people could use to terminate your Affliction. It certainly could be a way you could do so as well. Although in this case, switching the +300% version of Permanent for the +150% version would be a more cost effective way to have a build with a Terminal Condition built-in. In either case these approaches wouldn't be appropriate if I wanted it to be impossible for anyone to undo my Affliction besides me.

Quote:
Originally Posted by Miles View Post
GURPS Fan's Poor Man's Resurrection is an interesting possibility if you can live with the wonkiness. The biggest problem would probably be that you can only have one resurrectee at a time.
Very interesting. With Permanent added to it, it gets more expensive but it does close to what I want. I could always add a limitation, like an Accessibility or Preparation Required, that'd require me to get the remains and incinerate them into a fine ash and have that present before I could use the ability, which would effectively negate some of the "philosophical" issues (of possible copies). It's not my ideal choice but even if I don't end up using this Snatcher-based build as a base, it's something I'm putting in my bookmarks and mental "shelf" for later use / inspiration. :-)

Quote:
Originally Posted by jeff_wilson View Post
Yes, it is, and if you want to make sure that no one and nothing else can undo the Raise Dead but the bestower, it's the only way I know of.

But it would be cheaper to reduce Permanent +300% to Permanent +150% and define "can be canceled by raiser" as the overt antidote, if you can live with there being other discoverable ways of canceling the effect, like excommunication, holy curses, etc.
Quote:
Originally Posted by munin View Post
No. Neither build has any ongoing effects that can be cancelled. If you afflict Extra Life, it's used up and gone. If you afflict Regeneration+Unkillable, the effects are gone once the affliction's duration ends (within minutes).

Dependency (Rare, Constantly; Resurrector's Will) [-150]?
So we have two opposing opinions about the validity of Cancellation in this case. The proposal to use Permanent +150% did make me wonder what that would do to this retroactive Affliction of Extra Life. There's no reason why it should fail to work, right? After all, if someone curses you with an Affliction of one or more disadvantages, with Permanent +150%, it still hurts you as if it was +300% (until you find the way to dispel it), and you still benefit from beneficial afflictions that are only at Perm +150% until dispelled. So why not Extra Life? And if it's afflicted retroactively, why couldn't it be cancelled retroactively? That said, I do like the Dependency idea (although I'd need to add Reduced Time to make it more rapidly lethal if I went that way with it, like 1 or even more HP lost per second).

So in the end, barring an official ruling that this is plain wrong, I think it makes sense to use Cancellation and interpret that retroactively as well, if I want a build that allows only the raiser to put down the raised. Although I've thought about it and I think Permanent +150% that involves using an incantation to terminate retroactively the Extra Life Affliction is actually what I want. It would be known to the raiser, of course, but could be researched or discovered by others and that seems fine.
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Tags
affliction, cancellation, divine favor, extra life, raise dead, resurrection

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