Quote:
Originally Posted by Icelander
This is because applying Edge Protection rules while allowing all cr attacks, even with weapons that clearly don't have a small striking surface with a lot of concentrated weight behind it, to effectively count as good anti-armour weapons.
I give balanced cr weapons a general Armour Divisor of (0.5) and multiply DR by x1.5 against blunt weapons that may unbalanced, but lack a good striking head (the oar, for example).
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Another factor with oars or batons or light clubs is that they are made of wood, which might deserve some penalties for weapon material? That could help fix some of the discrepency.