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Old 10-06-2012, 12:30 AM   #30
aesir23
 
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Join Date: Oct 2007
Location: Vermont
Default Re: Summary of Thread

Quote:
Originally Posted by Icelander View Post
]
The thing is, I added the +1 to Parry more or less to avoid the Technique having a positive default. In the technique design system, it comes out to skill-1 only after I added it. If I dropped it, I would have to add some other benefit, like the one below.
Ah, I hadn't thought of that. Another thought is to limit the parry bonus even more: only to retreating parries against the foe who attacked you. And perhaps apply that to the whole benefit!.
Quote:
Originally Posted by Icelander View Post
]
As for allowing Evaluate alongside an attack, that's a huge benefit. It's an effective +1 to all defences (because you ignore 1 point of Deceptive Attacks) and a +1 to all your attacks in the next turn. That's a lot bigger than +1 to Parry. If I added it, I would have to lower the default a lot.

I'm not conceptually against allowing similar benefits as an Evaluate, but I think the same argument as before would apply. Instead of being 'like AoD, but better', it would be 'like Evaluate, but better'.
True, but I think that Evaluate is a less potent option than AoD. At least it's a very unpopular option.
Quote:
Originally Posted by Icelander View Post
]
I agree that a swinging attack in Reversed Grip should never be as effective as one made with more leverage, but I find that allowing characters to buy off half that penalty to be in line with how GURPS deals with similar situational penalties.
Yes, you make good arguments. I'm beginning to come around.
Quote:
Originally Posted by Icelander View Post
]
**Arguably, spinning your weapon in your hand is not necessarily directly related to combat. Could just as well be a circus trick.
Yes, this makes me wonder if it shouldn't be it's own skill, like Fast-Draw. Or perhaps it's simply another specialty of Fast-Draw. Fast-Draw (Reverse Grip).
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