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Originally Posted by Icelander
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The thing is, I added the +1 to Parry more or less to avoid the Technique having a positive default. In the technique design system, it comes out to skill-1 only after I added it. If I dropped it, I would have to add some other benefit, like the one below.
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Ah, I hadn't thought of that. Another thought is to limit the parry bonus even more: only to retreating parries against the foe who attacked you. And perhaps apply that to the whole benefit!.
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Originally Posted by Icelander
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As for allowing Evaluate alongside an attack, that's a huge benefit. It's an effective +1 to all defences (because you ignore 1 point of Deceptive Attacks) and a +1 to all your attacks in the next turn. That's a lot bigger than +1 to Parry. If I added it, I would have to lower the default a lot.
I'm not conceptually against allowing similar benefits as an Evaluate, but I think the same argument as before would apply. Instead of being 'like AoD, but better', it would be 'like Evaluate, but better'.
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True, but I think that Evaluate is a less potent option than AoD. At least it's a very unpopular option.
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Originally Posted by Icelander
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I agree that a swinging attack in Reversed Grip should never be as effective as one made with more leverage, but I find that allowing characters to buy off half that penalty to be in line with how GURPS deals with similar situational penalties.
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Yes, you make good arguments. I'm beginning to come around.
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Originally Posted by Icelander
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**Arguably, spinning your weapon in your hand is not necessarily directly related to combat. Could just as well be a circus trick.
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Yes, this makes me wonder if it shouldn't be it's own skill, like Fast-Draw. Or perhaps it's simply another specialty of Fast-Draw. Fast-Draw (Reverse Grip).