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#28 | |||
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Join Date: Oct 2007
Location: Vermont
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Different philosophies then. I tend to think that since you can always attempt any technique for your Skil anyway, Styles should only present a few specialties. I also think that fewer techniques in a style make those specialties and fight philosophies clearer and the style write-up less cluttered.
But that obviously doesn't mean that my way is right and yours is wrong, of course, just clarifying my different position. Quote:
Quote:
I might even give it an alternative use (that fits with how it is used in boxing): Instead of the above bonus to parry and penalty to attack, you may choose to Evaluate on the same turn that you use a Defensive Jab. Quote:
The only one that really bothers me is Underhand Slash which seems to me to be an irreversible feature of (for lack of a better word) ergonomics. A couple of points to keep in mind: +1 Thrust isn't the only benefit of Reversed Grip, you also get +1 to Feints and Deceptive Attacks (!) (MA 112). Also consider that it costs 6 points currently to buy the Reverse Grip Technique up to full skill in order to be able to switch as a free action. This grants the benefits of both Reversed Grip Parry and Underhand Slash, plus the ability to get that extra reach when you need it, BUT it requires a skill roll every time you want to do it. Just food for thought, I'm not really sure where I stand on the issue now, after more consideration.
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My ongoing thread of GURPS versions of DC Comics characters. Last edited by aesir23; 10-05-2012 at 10:09 PM. |
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| Tags |
| axe styles, kung fu, martial arts, styles |
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