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Old 10-05-2012, 05:07 PM   #1
Icelander
 
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Join Date: Mar 2006
Location: Iceland*
Default Re: [LT] Armor and cutting damage concerns

Quote:
Originally Posted by Ji ji View Post
However, these are counterarguments to your arguments.
My arguments are other.

If we apply your idea of edge protection, we go for this:
A light club blow makes 2 more damage points than tha same blow with a broadsword.
A round mace (an unbalanced club of 5lbs) makes 2 more damage points than a 4lbs-axe.
A 1lbs baton makes 2 more damage points than a 2lbs shortsword, 1 more than a 3lbs falchion.
A 8lbs oar makes 1 more damage than a 10lbs (...) dueling halberd.

This is not my idea of good simulation.
This is because applying Edge Protection rules while allowing all cr attacks, even with weapons that clearly don't have a small striking surface with a lot of concentrated weight behind it, to effectively count as good anti-armour weapons.

I give balanced cr weapons a general Armour Divisor of (0.5) and multiply DR by x1.5 against blunt weapons that may unbalanced, but lack a good striking head (the oar, for example).
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Old 10-06-2012, 10:36 AM   #2
Railstar
 
Join Date: Jul 2012
Default Re: [LT] Armor and cutting damage concerns

Quote:
Originally Posted by Icelander View Post
This is because applying Edge Protection rules while allowing all cr attacks, even with weapons that clearly don't have a small striking surface with a lot of concentrated weight behind it, to effectively count as good anti-armour weapons.

I give balanced cr weapons a general Armour Divisor of (0.5) and multiply DR by x1.5 against blunt weapons that may unbalanced, but lack a good striking head (the oar, for example).
Another factor with oars or batons or light clubs is that they are made of wood, which might deserve some penalties for weapon material? That could help fix some of the discrepency.
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