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Old 10-05-2012, 04:55 PM   #27
Icelander
 
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Default Re: Summary of Thread

Quote:
Originally Posted by aesir23 View Post
Defensive Jab feels too powerful, it gives the benefit of a AoD while allowing an Attack!
Agreed and changed to grant the same +1 to Parry as Defensive Attack, with the +2 Parry only applying to attacks from the foe targeted by your Defensive Jab.

Note that while it does allow an attack, that attack is unlikely to do any actual damage unless the character is extremely strong. Even a ST 15 professional boxer (with the +2 damage bonus for Boxing skil) would be doing 1d-1 cr, which is hardly fight-ending. With gloves, 1d-3 cr.

Quote:
Originally Posted by aesir23 View Post
The Reverse Grip techniques, I'm a little iffy about. I like that there's a trade-off in the different grips, and I'm leary about it being bought off.
I wouldn't want there to be no trade-off for the +1 thr damage granted by Reversed Grip.

On the other hand, a -2 to Parry and a -2 to swing damage is enough to make an ice-pick grip mostly useless to a knife-fighter duelling another knife-fighter. It's not unreasonable that training in a style that emphasises that grip could at least give you a fighting chance in a duel. After all, even if you improve both techniques, you're still at Reach C vs. his Reach C,1 on cuts and you have a -1 to swing damage to pay for your +1 to imp. For 5 points, you've made your chosen grip competative, but not clearly superior.

And assuming equal skill, your foe can have spent his 5 points on Enhanced Parry (Knife) or be using Main-Gauche instead of Knife skill, thus retaining a relative advantage in Parries for his sabre-grip.
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